disablemortar = false
function et_ClientSpawn(clientNum,revived)
if disablemortar == true then
if et.gentity_get(clientNum,"sess.latchPlayerType") == 0 then
if et.gentity_get(clientNum,"sess.latchPlayerWeapon") == 35 then
et.gentity_set(clientNum,"sess.latchPlayerType", 1)
et.gentity_set(clientNum, "ps.powerups", 1, 0)
et.G_Damage(clientNum, 80, 1022, 1000, 8, 34)
end
end
end
end
Vote:new("disablemortar")
:description("Disable mortar")
:vote(function()
if tonumber(et.trap_Cvar_Get("team_maxMortars")) > 0 and disablemortar == true then
disablemortar = false
end
if disablemortar == true then
return false, "Mortar is already disabled."
end
local gamestate = tonumber(et.trap_Cvar_Get("gamestate"))
if gamestate ~= 0 then
return false, "You can only vote this during the game."
end
local playerCount = 0
for j=0, tonumber(et.trap_Cvar_Get("sv_maxclients"))-1 do
local team = tonumber(et.gentity_get(j, "sess.sessionTeam"))
if team == 1 or team == 2 then
playerCount = playerCount + 1
end
end
if playerCount < 20 then
return false, "This vote requires 20 players or more to cast."
end
return string.format("Disable mortar?")
end)
:pass(function()
disablemortar = true
et.trap_Cvar_Set("team_maxMortars", 0)
for j=0, tonumber(et.trap_Cvar_Get("sv_maxclients"))-1 do
local team = tonumber(et.gentity_get(j, "sess.sessionTeam"))
if team == 1 or team == 2 then
if et.gentity_get(j,"sess.PlayerType") == 0 then
if et.gentity_get(j, "sess.latchPlayerWeapon") == 35 or et.gentity_get(j, "sess.latchPlayerWeapon") == 45 then
et.gentity_set(j,"sess.latchPlayerType", 1)
local health = tonumber(et.gentity_get(j, "health"))
if health > 0 then
et.gentity_set(j, "ps.powerups", 1, 0)
et.G_Damage(j, 80, 1022, 1000, 8, 34)
end
end
end
end
end
end)
:percent(70)
Vote:new("enablemortar")
:description("Enable mortar")
:vote(function()
if tonumber(et.trap_Cvar_Get("team_maxMortars")) == 0 and disablemortar == false then
disablemortar = true
end
if disablemortar == false then
return false, "Mortar is already enabled."
end
local playerCount = 0
for j=0, tonumber(et.trap_Cvar_Get("sv_maxclients"))-1 do
local team = tonumber(et.gentity_get(j, "sess.sessionTeam"))
if team == 1 or team == 2 then
playerCount = playerCount + 1
end
end
if playerCount < 16 then
return false, "This vote requires 16 players or more to cast."
end
return string.format("Enable mortar?")
end)
:pass(function()
disablemortar = false
local playerCount = 0
for j=0, tonumber(et.trap_Cvar_Get("sv_maxclients"))-1 do
if et.gentity_get(j, "inuse") then
playerCount = playerCount + 1
end
end
if playerCount >= 16 then
et.trap_Cvar_Set("team_maxMortars", 1)
end
end)